4th Tucson Rifle Club BattleRifle Challenge

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An afternoon of fun, friends, and a four-stage test of your rifle marksmanship!

1. Date/Time: 1400 8 Oct 05

That’s the time planned for first round downrange. If you can, come early to help with target set up and check-in.

2. Place: TRC High Power Rifle Silhouette Range

3. Entry Fee: $5 adults; Juniors under 18 FREE when accompanied by adult

4. Required Equipment:

a. Rifle: You will use the same rifle for all stages. It may be highly modified, but the basic rifle must be a type adopted for use by some army somewhere at some time. Optical or iron sights; sights need not be military type

Depending on how many shooters we have, you may not get an “alibi” or “do over” so be sure your rifle will function reliably. There won’t be a sighting-in period either, you’ll want to show up with at least a good battlesight zero.

b. Ammo: Bring a minimum of 100 rounds of any safe ammo; more if you like. No Tracer, Incendiary, AP, or API

You may bring extra ammo to the line to use in case of malfunctions but any rounds fired over those authorized for a stage will be scored as misses and subtracted from your final score.

c. Other Equipment:

(1) Pouches, pockets, bandoleers, etc to carry your ammunition

There are stages which will require you to reload with ammunition you’re carrying on your person. If you’ve got it, using standard issue web gear is encouraged.

(2) Slings may be made of leather, cloth, or synthetic materials.

You may use a sling to steady your position in all stages.

(3) Heavyweight shooting coats or gloves are not allowed

This is a battle rifle shoot not a highpower match. Lightweight cloth coats, field jackets, BDUs, elbow and/or knee pads, work gloves, and similar items are OK.

(4) Special shooting glasses or attachments (eg, Knoblochs, Merit apertures, etc) are not allowed
You may place a piece of tape, target paster(s), or similar material over your non-aiming lens.

(5) No personal shooting mats will be used.

Carpet runners will be provided during prone and sitting stages

5. Targets: You’ll be shooting at full sized (Army E) silhouettes at 300 yards for the first stage. After that the targets will be steel of various sizes arranged in banks of three as follows:

a. Bank 1 – 8in Round Swingers at 100yd
b. Bank 2 – Head and Shoulders (Army F) Silhouettes at 200yd
c. Bank 3 – Q-Targets (reduced Army E) at 300yd
d. Bank 4 – Army E silhouettes at 400yd
e. Bonus Target – One Q-Target at 600yd

6. Stages:

a. Stage One: The Mad Minute

b. Stage Two: The TRC AQT

c. Stage Three: The Rifleman's Challenge

d. Stage Four: The TRC Combat Leg

7. Estimated Finish Time: 1900

That’s about the time we figure all shooting should be finished. The actual time will depend on the number of shooters. If you can, stick around to help put away targets and police the range.

Actual start and finish times, match rules, and conduct of the individual stages are subject to change at the match director’s discretion.

Stage One – The Mad Minute

This stage is inspired by the Infantry Team Match fired at the National Trophy Matches at Camp Perry, Ohio. Except you’ll be shooting at half the distance and get an additional ten seconds.

(1) Number of Shooters/Scorers: 6/Not required

(2) Position: Shooter’s choice (no artificial support)

(3) Number of rounds/magazines: Unlimited/Unlimited

(4) Par time: 60 seconds

(5) Target: One paper E silhouette at 300yd

(6) Course of Fire: Shooters will receive a 1min prep period to assume position and arrange equipment. On the command “LOAD AND BE READY” shooter loads and awaits the command to commence fire (whistle). When whistle sounds engage target with rapid fire until whistle sounds again. Reload as needed

(7) Score: Number of hits on silhouette within par time. Targets will be retrieved and scored behind the firing line. Any hole touching the colored portion of the target is a hit.

To get an idea of what good shooters can do, in 2004 using match prep’ed M16A2s, the six-man US Army Marksmanship Unit team put 241 hits on eight targets at 600yards - in just 50 seconds. One shooter, SSgt Norm Anderson, had a total of 47 hits out of 48 shots on two separate targets!

Stage Two – The TRC AQT

This stage is based on the prone unsupported table of the Army Qualification Course. We don’t have the Army’s pop-up targets but ours are smaller and farther away to make this stage a little more challenging.

(1) Number of Shooters/Scorers: 3/3

(2) Position: Prone unsupported

(3) Number of rounds/magazines: 20 rounds/Maximum of 10 rounds per magazine. All reloads from ammo carried on your person

(4) Par time: 5 seconds per target

(5) Targets: One target in each bank at 100, 200, 300, & 400yd. Left shooter engages left targets, middle shooter middle targets, right shooter right targets

(6) Course of Fire: Shooters will receive a 1min prep period to assume position and arrange equipment. On the command “LOAD AND BE READY” shooter loads and awaits the command to commence fire (buzzer). When buzzer sounds engage the steel target called out by the RO within par time. Reload as needed

(7) Score: Number of hits on targets within par time. Shots before and after buzzer scored as misses.

A total of 18 or more hits qualifies as an Expert; 15-17 a Sharpshooter; 12-14 a Marksman; less than 12 and you need to practice either shooting or asking people “How do you want your eggs?”


Stage Three – The Rifleman's Challenge

A TRC Original.

(1) Number of Shooters/Scorers: 2/2 (firing will alternate between shooters at positions A & B)

(2) Position: Shooter’s choice

(3) Number of rounds/magazines: Unlimited/Maximum of 10 rounds per magazine

(4) Par time: 2 minutes. Add 30 seconds each for bolt action and/or iron sights; subtract 30 seconds for artificial support such as bipods, sandbags, etc

(5) Targets: All targets in each bank plus bonus target at 600yd

(6) Course of Fire: First shooter will receive a 2min prep period to assume position and arrange equipment; subsequent shooters will prepare while the other firing point is active. On the command “LOAD AND BE READY” shooter loads and awaits the command to commence fire (whistle). When whistle sounds engage targets left to right within banks; banks near to far. One hit each target. May skip and return to targets within a bank; may not skip banks or return to skipped targets in other banks. If all targets in all banks hit and time remains engage Bonus Target until time expires

(7) Score: Total number of hits on target banks plus two points for each hit on the Bonus Target

Fast accurate rifle shooting at every distance is the key to this stage. The sooner you dispose of the 12 targets in the banks the more time you have to put hits on the Bonus Target. But remember, once you leave a bank you cannot go back. You really “can’t miss fast enough to win!”


Stage Four – The TRC Combat Leg

Our version of the Army’s Combat Rifle Excellence in Competition Match. Except ours is only half as many rounds, you’re (probably) not shooting a rack-grade M16A2 with Ball ammo, wearing body armor and web gear, nor are you double-timing between firing lines.

(1) Number of Shooters/Scorers: 3/3

(2) Positions: As listed below

(3) Number of rounds/magazines: 20 rounds/Four mags of 5 rounds each. All reloads from ammo carried on your person

(4) Par times: As listed below

(5) Targets: One target in each bank at 100, 200, 300, & 400yd. Left shooter engages left targets, middle shooter middle targets, right shooter right targets

(6) Course of Fire:

(a) Start in the Standing position. On the command “LOAD AND BE READY” load 5 rounds and take the “Low Ready” position. On buzzer, engage 100yd target with 1 shot in 3 seconds; return to Low Ready. Repeat four times (total 5 shots). Unload. Immediately assume Kneeling or Sitting position

(b) On the command “LOAD AND BE READY” load 5 rounds and take the “Low Ready” position. On buzzer engage 200yd target with 1 shot in 4 seconds; return to Low Ready. Repeat four times (total 5 shots). Unload. Immediately assume Prone position

(c) On the command “LOAD AND BE READY” load 5 rounds with rifle butt out of shoulder resting on ground. On buzzer engage 300yd target with 1 shot in 3 seconds. Repeat four times (total 5 shots). Unload. Remain Prone

(d) On the command “LOAD AND BE READY” load 5 rounds and take the “Ready” position. On buzzer engage 400yd target with 1 shot in 2 seconds. Repeat four times (total 5 shots). Cease fire. Unload

(7) Score: Number of hits within par time

In a real “Leg” match the top ten percent would win medals and receive points toward earning their Distinguished Rifleman badge. In our match the top 100% win a chance to help clean up and put things away.

1 Comments

Robert Pirisky said:

Gee, wish I could be there but I'll be in Little Rock AR Shooting the AFSAM (Armed forces skill at Arms Meeting) Shooting Combat Rifle, see ya at the 200 yd line on the 22nd for the X-course :)

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This page contains a single entry by luiten published on September 12, 2005 9:20 AM.

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